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This is an experiment on image-based lighting (IBL) using Google Street View panoramas as light sources. Not really correct IBL, but it's a fast approximation for the purpose of experimenting.
3D model and diffuse texture by @acidbeat, normal map and height map (used as ambient occlusion map) from some folder and I can't seem to find the source.
Coded using three.js, StackBlur and GSVPano.js.