Talk | August 29, 2014 | The Graphical Web, Winchester
Getting started with WebGL and three.js
Today, WebGL is fairly widely supported on most platforms and browsers: Firefox, Chrome, Safari, Opera and even Internet Explorer; on Windows, OSX, Linux and Android.
Learn how to build a project to put 3D content on a browser from scratch. In an almost-live coding session you will learn:
- how to set up a project and understand the struture of a WebGL project
- add a renderer and know what it does and how three.js abstracts that idea
- add a scene, a camera and an object with a default material
- change default materials to shaders and create your own custom shaders
- how to add postprocessing to polish the render result
Comments are disabled for now. I'm considering if it's worth to keep Disqus on.